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Thread Statistics | Show CCP posts - 2 post(s) |

Nevyn Auscent
Broke Sauce
3627
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Posted - 2016.10.04 20:47:21 -
[1] - Quote
Mai Khumm wrote: If this was the case ALOT of Anti-Ganker Logi would get a suspect flag at every gank they try to prevent...
In this instance, the only way the Orca Pilot gets a timer is if the Miner agrees to a dual with the ganker...which is why you see ALOT of ~elite pvpers~ only fight at Jita unlock with 5-6 neutral logi within instant docking range...
Wrong. If the Barge shoots back to defend themselves even if it's a criminal attack, the Orca pilot would then go suspect. The only ways the Orca pilot doesn't go suspect is if both Orca & Barge are in the same corp and are at war (and not 100% sure on that not making the Orca suspect), or if the Barge never defends itself but just sits there. Last I tested even same alliance but different corp at war you still went suspect. Because it counted as repping a war target.
Darrien wrote:Might be an idea to tune belt rat AI to attack drones ? Belt AI 'can' attack drones since it's the same AI as missions, but they need to make the belt AI spawns tougher so elite spawns happen and more damage is done in general by belt spawns. Non elite frigates don't engage lights, only mediums if I recall the drone agro charts correctly. |

Nevyn Auscent
Broke Sauce
3628
|
Posted - 2016.10.04 23:02:19 -
[2] - Quote
Jin Kugu wrote: We could just delay concord and facpo by 20 seconds if that's what you want.
If we also get buffs to PG, CPU, & slots on all industrials and all barges, sure we can have slower concord. Or you know, we could consider that a single ship that wasn't heavily targeted by gankers anyway is not a significant nerf to ganking and CCP considered that that particular ship was too weak for it's class & cost. |

Nevyn Auscent
Broke Sauce
3638
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Posted - 2016.10.06 02:46:09 -
[3] - Quote
Amarisen Gream wrote:
Not sure if it has been answered - remote assist modules don't require sefty settings to be anything but green. And when it fleet, if one party member is attacked everyone in fleet has the right to attack. But if I understand it right concord is only flagged for the original hostile action.
It will come down to playing a game of suspect timers to keep Conrod from aggressing the aggressor
Very very wrong. You don't have a clue about high sec mechanics. |

Nevyn Auscent
Broke Sauce
3665
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Posted - 2016.10.14 19:22:30 -
[4] - Quote
Cade Windstalker wrote: FYI an Orca actually mines slightly better than a solo Skiff. Skiff mines about 1400 m3/m max, Orca mines around 1600 m3/m max. That doesn't factor in travel time but if you snuggle up to the rock then you should at least break even with a Skiff's mining rate.
Are you comparing a T2 Skiff without mining drones with a faction fitted orca here? Remember that the numbers CCP have put forward are max rigged faction/officer fitted fits. Not sensible T2 fits. |

Nevyn Auscent
Broke Sauce
3666
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Posted - 2016.10.15 04:43:44 -
[5] - Quote
Cade Windstalker wrote:The rigs aren't stacking penalized, per this person's post.In high-sec Orcas are almost impossible to gank profitably. You might be able to pull it off if the thing was full of higher end Ores or Ice but even without tank rigs they have too much EHP to be worthwhile targets. Doubly so since this patch is only increasing the EHP of the Orca. If the rigs aren't stacking penalised then that's a bug happening and shouldn't be calculated on. |

Nevyn Auscent
Broke Sauce
3690
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Posted - 2016.10.31 21:29:09 -
[6] - Quote
Daichi Yamato wrote:Sgt ocker, how does the orca get only a couple of cycles before its full? Literacy, it's that thing you don't have. Now go back and read what he said again.
As for 100k Veld rocks, LMAO...... Yeah, never ever seen one of those in high sec, and I mine in out of the way systems. Maybe in Null you get such amazing things.
Retrievers may still be the most common miner, that's because it saves on down time warping back to station, so you get a higher efficiency, because a lot of high sec miners are not mining in some large operation with 20 pilots in fleet, but solo while chilling and chatting to friends. |

Nevyn Auscent
Broke Sauce
3725
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Posted - 2016.12.02 22:12:29 -
[7] - Quote
Dieter Ottenbach wrote:
The purpose of the egg-timer is to draw attention to time just before, and not after, when they (the residual affect on the miners) will expire (and It is not an issue of AFK) - but rather it is situational awareness and "cockpit workload management" issue. Yes, if I only had two accounts running I probably could bother to move the mouse over, hover for a second, wait for the time left to pop back up again every 15 seconds (or alternatively squint to see when the little meter is getting really close on the first miner), but I'm managing several and don't have time for that. The egg-timer is working great thanks...
Or you could just not fuss about 60k per hour additional cost, because if your operation is even slightly efficient that's insignificant next to what you will be bringing in, and just leave the boosts cycling and worry about the mining and looking out for gankers....... Just a thought. |

Nevyn Auscent
Broke Sauce
3726
|
Posted - 2016.12.03 04:18:35 -
[8] - Quote
Cade Windstalker wrote: Basically Eve is about fighting other players, not the UI, and while I agree that it's fair for something like this to not be a major priority for CCP if it's not causing a major inconvenience, it's not fair to say that it's not an issue *just* because it's only 60k ISK per hour or only a few tens of m3 of cargo space to work around it. That's still an issue with the UI and it should be addressed, because an egg timer at your desk doesn't add anything useful or meaningful to the game, it's busy work.
So instead you want to add busy work to everyone else to have to select the auto cycle time they want and add UI complication at the same time? Your 'fix' is even worse than your problem. |
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